(Intelligence and Player Avatar Control System + Motivation, Energy and Directives System) It also should open the possibility for workshop in the future. These break off worlds will also allow us to refine particular game mechanics prior to integration in the main world. Worlds designed for more “physics heavy” gameplay and spaces created bespoke for Racing, Stunts and competition. The travel agency will allow the players access to smaller worlds with more bespoke and focused gameplay allowing the game to draw attention to particular gameplay styles and modes - such as A Battle Simulator using F.A.P.S or focused artificial intelligence situations. It is imperative to build a robust inventory system to access, collect, save and transport weapons and items from one gameplay session to the next and allow the gameplay to evolve over multiple gameplay sessions. Naturally we will endeavour to bring more, vehicles, weapons, items, creatures and optimizations, here are the top line features that we have begun development of and as we start Early Access we will be working toward integration to Amazing Frog? 2. What we are planning to add for "The Full version" Items of clothing and accessories can be discovered and unlocked by completing tasks and then can be accessed in the Wardrobe. (F.A.P.S - Fairly accurate placement system | Wardrobe, Rigs, Anatomy and Physiology System)įloppy Disks discovered, unlock the ability to spawn items/creatures from a “F.A.P.S.” terminal. Vehicles existing are cars, mopeds, BMXs, Jet Skis, dinghies, Helicopters, biPlanes with mounted machine guns.ĥ: Unlockable Content for the core game content systems (F.A.P.S. Lots of functioning weapons and gadgets - machine guns, explosives, sniper rifles, shotguns, crossbows, toy guns, eggs, smashable mugs, also an evolving Melee System with items like baseball bats, knives etc …interactive gadgets:- gas canister “jet packs” and “helium balloon packs”, flyable remote drones, video cameras, handheld playable gaming devices, interactive pamphlets (for tourists), torches, paint cans and lots more. Single player or up to 4 player split screen with remote Play functionality.Ī 20 km open world physics sandbox landscape of mountains, forests and beaches, ocean, a freshwater lake, with a day night cycle, a growing ecosystem, a road network, a train line all around the walled central town of Swindon, which features emerging shops and other explorable interiors and facilities, eg Frogmilk Coffee co, The Tourist Information Centre, Fart Gyms, Fantasy Bazaar toy shop, Lick Dovett Automobile Centre and more.Ĭurrently including a frog population with differing motivations and an evolving ai and navigation system that also governs the rideable Pigs, Alligators and Sharks. (Also, we reserve the right to suddenly add something weird just because we think it's funny.) What is currently in Amazing Frog? 2: "In Early Access Amazing Frog? 2 is already fully playable and our intention is to continue adding more content. Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado? "We intend for Amazing Frog? 2 to be in early access for a minimum of 18 months, and hopefully no more than 24." Early Access is an opportunity for us to build out the main map (SwindonShire) to implement further key features and refine our vision through community feedback."Īproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado? With an open world filled with a variety of sandbox content. " Amazing Frog? 2 is an ambitious, fun take on the sandbox genre.
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